Meeple Looking to make our gaming experience better for everyone. Please share your thoughts! Name* First Last Character NameEmail Please rank in order of personal preference:Action: The more encounters, the better. I want to fight things.Intrigue: I'm interested in political and social maneuvering, a la Game of ThronesStory: I am interested in growing my character and watching them evolve and experience the world around them.Interaction: I am less concerned about what happens and more interested in how everyone interacts and works together to achieve goals.Puzzle Solving: I am interested in exercising my brain and solving intellectual challenges.Role Playing: I am interested in immersing myself in my character and role playing in real time.Character DevelopmentMy character's background and backstory is important. I am excited to see that grow and be added to throughout subsequent campaigns.My character is a piece of the puzzle, and I'm only peripherally interested in its backstory.I picked a race and class because it had cool skills. I don't really care beyond that.Talk to me about combat...I like orderly combat. The clearcut rolling of initiative and knowing what's going to happen next is important to me.Combat is an integral part of the game. Initiative is important for clarity, but I'm open to slight deviations when it fits the story line.Combat is a necessary evil. It's part of the game, but it's not that important to me.Combat is cool. It just takes too long.When things get real...I understand that my actions have consequences — including the possible death of my character. I'm good with that.If my character dies, I might sulk for a bit, but then I'll roll up a new one and move on.If my character dies, then the DM is an a-hole.Regarding alignment:Strongly disagreeDisagreeNeutralAgreeStrongly agreeI feel my character's alignment dictates my decision making.I think characters should be penalized and/or have their alignment shifted for consistently acting in opposition to their alignment.MappingI like maps done to scale and seeing where we are in relation to each other, adversaries, and other objects.Maps are fine, but I'd rather just visualize things in my head.I think players should make their own maps based on descriptions from the DM.Story ArcI am interested in a long-tail story over a series of connected campaigns. I want to see my character and party experience wondrous things together and have many stories to tell over campfires.I'm not that concerned how everything connects as long as each adventure is fun in and of itself.I only care about the immediate challenges.Do you have a suggested name for the party?Additional ThoughtsPlease feel free to add any other thoughts, comments, concerns, or questions. My goal is to make this an enjoyable experience for everyone involved!